ONLINE_SETUP.md. Solo play works right now!Collect every ingredient on yer recipe map, then sail home and dock at the Isle of Tortuga. First baker home wins!
Each captain gets a recipe map (5 ingredients), 3 gold coins, and a ship docked at the Isle of Tortuga. Each island holds only a few crates — when they're gone, they're gone.
🌬️ Wind. Each round the wind picks a direction and holds it. It doesn't move ye — it sets yer sailing budget: cheap with the wind, dear against it, in between across it.
⛵ Sail. Pay 1🌕 to move using a 9-point budget: 2 pts/square with the wind (up to 4 squares), 3 pts/square across it (up to 3), 4 pts/square against it (up to 2) — mix directions freely as long as ye can afford the total. An island upwind of ye cuts yer budget to 7. Sail past other ships, but don't end on one. No coins? Ye can't sail this turn — better go fishing!
⚓ Act — choose one:
Dock — tie up at an island's dock (one ship at a time!) and flip: heads take a crate; tails take 3🌕 — or pay 3🌕 to buy the crate anyway. Stay as long as ye like and keep flipping. Ship's hold: ye may take crates that aren't on yer recipe — they make excellent trade bait...
Attack — fight an adjacent ship! Pay 2🌕 powder, then flip head-to-head: heads beats tails (1 point). Both heads? The captain firing downwind lands the shot — that's the wind advantage; a crosswind clash cancels. On a double-miss (both tails) the defender may pay 1🌕 to flee to safety instead of fighting on. First to 2 points wins; loser hands over a crate (winner picks) or 5🌕 — loser's choice. Can't pay in full? Winner takes everything. Nobody changes squares — win or lose, every ship holds its position. Spectators can call the winner for a free dubloon at the Lookout's Call — or back their call with coin for double or nothing.
Trade — hail any captain, anywhere, and make a deal: crates, coins, or both together. When a trade is struck, both captains collect +1🌕 from the bank.
Fish — flip: heads nets 2🌕, tails... just a candycrab (1🌕).
Start yer bakery! — at the Isle of Tortuga with yer whole recipe? Declare victory! ![]()
The sea around the rim of the world flows in a mighty clockwise current, in arcs of varying length each game. Sail (or get blown) into it and yer instantly swept to the far corner of that stretch — a daring shortcut for captains in a hurry!
Roughly 3 in 20 rounds brews a storm — the only time the wind moves ye without yer say-so: it forcibly pushes everyone 2 squares, then spins and pushes 2 more. Moored ships are safe — if ye docked last turn, sit at a berth, or are at the Isle of Tortuga, the storm can't push ye into land. Otherwise, blown at an island ye must pay 1🌕 to dodge or flip: heads drop anchor safely, tails run aground — lose half yer coins, or a crate if yer broke, or the whole turn to repairs if yer hold's empty too! The wind never blows ye onto a full dock.
Take too long on yer turn and ye'll lose a random ingredient from yer hold (or 5🌕 if yer out of ingredients) and miss the turn.
When the first baker docks home, everyone else gets one last turn. If more than one makes it: BAKEOFF! Flip head-to-head, first to 3 points takes the crown.
May yer flips be heads and yer rivals be broke.
This game was made by Wyatt Roy, a designer and overly enthusiastic noodle. It was inspired by two highschoolers, Luca and Amelia, who were taught by Nick Lesko how to design their own board game. When I came to class and saw theirs, an amazing bridge-building game called Seafarers, something in me clicked. Or broke. Or both. For the next 8 days straight (and counting) I did nothing except eat pastry, talk like a pirate, and build Pastry Pirates.
The game owes an immense amount to Luis Zanforlin, who spent his entire last day in Boston imagining mechanics for it in his head, and who later wrote every sound effect you hear, my father Robin and mother Cathy, two of its first multiplayer testers, and Xavaar, who came up with the idea for how the wind should affect your movements based on real sailing — as well as ways to make battles genuinely strategic, and playtesting it with an obsession that mirrored my own. And lastly, to my sweet partner Juju, who has tolerated me turning every conversation towards Pastry Pirates with the acceptance of a Buddhist monk.