Hoisting the sails…
Privacy Policy About

About Pastry Pirates

Pastry Pirates is a free browser pirate board game — sail a grid of islands, gather baking ingredients cocoasugarvanilla, battle and bribe rival captains, and race home to become the Best Baker on the Sugar Seas . Play solo against AI captains, pass the wheel around one screen, or sail with friends online — no login, no download, 1 to 4 players.

A mid-game view of the Pastry Pirates board, with ships scattered among the islands, cargo crates on the docks, and the wind compass showing the round's direction.

The rules

The story

  • "Ye came to the sunny shores of Tortuga to start a bakery — but yer pantry is empty! Sail the Sugar Seas, gather ingredients, and battle other pirates to be crowned Best Baker in the Caribbean."— how every voyage begins

What the captains are saying

  • "This game made me hungry"— Davy Scones
  • "I'm going to actually bake my recipe in real life"— Crustbeard
  • "YARRRRRGH I always be flippin' tails."— Flaky Jack
  • "Have ye met me pet candycrab?"— Dough Hook

What we record

Anonymised play data, basic visit numbers through cookieless Google Analytics, and — only if you choose to sign in — your email, your captain name and your captain's log. No cookies, no ads, nothing sold to anyone. The full explanation is on its own page: Privacy Policy.

Credits

  • Pastry Pirates was made by Wyatt Roy, a designer and overly enthusiastic noodle.
  • It was inspired by two highschoolers, Luca and Amelia, who were taught by Nick Lesko how to design their own board game. When I came to class and saw theirs, an amazing bridge-building game called Seafarers, something in me clicked. Or broke. Or both. For the next 8 days straight (and counting) I did nothing except eat pastry, talk like a pirate, and build Pastry Pirates.
  • Luis Zanforlin spent his entire last day in Boston imagining mechanics for it in his head, and later wrote every sound effect you hear.
  • My father Robin and mother Cathy, two of its first multiplayer testers.
  • Xavaar, who worked out how wind should affect movement based on real sailing, helped make battles genuinely strategic, and playtested with an obsession that mirrored my own.
  • The music is by Fiddlers Plus and Muster Field Farms.
  • Julia Mattis helped brainstorm 50 pastry-inspired sea creatures and co-designed the bakeoff crate switching moment, which I still find almost impossible but she gets correct on the first try, every time.