Yer voyage is right where ye left it.
![]()
Collect every ingredient on yer recipe map, then sail home and dock at the Isle of Tortuga. That fires up yer ovens — and the bake-off begins!
Each captain gets a recipe map ( ingredients), a ship docked at the Isle of Tortuga, and a purse o' gold: the captain who goes first gets 🌕, the next 🌕, and so on down the line, so the later ye sail, the fuller yer purse. Each island holds only a few crates — and the fewer that are left, the dearer they get.
🌬️ Wind. Each day the wind picks a direction and holds it for the whole table. Look at the compass: the big needle is this day's wind, and the ghost needle behind it is next day's. That forecast is never wrong, so ye can plan around it — save for a storm, which the compass warns ye of a day ahead but won't say which way it'll blow.
⛵ Sail. Sailing is free. The wind always blows squares, and ye may sail that far in any mix of directions. The moment yer route bites into the wind, the whole move is . A hold of ingredients or more is heavy: square shorter still — the squares it costs ye show silver. Sail past other ships, but don't end on one.
⚓ Act — choose one:
Dock — tie up at an island's dock (one ship at a time!) and flip for yer fortune: heads ye strike buried treasure and take 🌕; tails ye spend the turn scrubbin' the docks for 🌕. Either way ye may then buy an ingredient, with the coin ye just earned. Stay as long as ye like and keep flipping.
💰 Ingredient prices rise. The first ingredient off a full island is 🌕, the next 🌕, and the last one 🌕. Get there first, or pay for dawdling. Ye may buy ingredients that aren't on yer recipe — they make excellent bribe money.
🏴 Sold out is sold out. When an island's last ingredient is gone, the only ones left are in other captains' holds — take 'em in battle.
Battle — fight an adjacent ship! Pay 🌕 for powder, then one broadside each: heads, yer shot lands. The ship with the wind behind it flips two coins and lands if either is heads. Both shots land? The captain with the lighter hold wins — equal holds, no winner. Both miss and the defender may slip away, free, or stay put; either way nobody wins, and there's no firing again. The winner takes one ingredient of their choosing, and nobody changes squares. Once a captain's ovens are lit they're beyond yer reach — rob 'em on the way home, or not at all. Ye can't battle a ship with an empty hold.
💰 Bribe. When a captain loads the cannons at ye — powder paid — ye may fight, or bribe 'em off: one ingredient from yer hold, or coins. They say yes or no, no haggling. Yes, and it's theirs — no battle. No, and the battle runs as ever. Nobody's safe for long: they may come back for more next turn. Ingredients ye don't need make fine bribe money.
End turn — nothing to do? End the turn. Ye'll spot a sea creature over the rail on the way — tap it to take its photograph, and every photograph scores at the end of the voyage.
The sea around the rim of the world flows in a mighty clockwise current, in arcs of varying length each game. Sail (or get blown) into it and yer instantly swept to the far corner of that stretch — a daring shortcut for captains in a hurry!
The compass warns ye a full day ahead, so a storm is never a surprise. At the top of the day it blows every ship at once, squares, all the same direction, before anyone acts. Land and other ships stop ye short — that's the whole of it. Nobody loses a turn, and a dock is just water the storm can push ye onto or off. Mind the rim, though: blown into the trade winds and yer swept clean across the sea.
Dock at Tortuga holdin' yer whole recipe and yer ovens light that very turn. Yer recipe's revealed, yer ingredient crates get shuffled before yer eyes — and ye must name them back in the recipe's own order, from memory. Pay 🌕 to watch the shuffle again, as often as yer purse allows.
Crates ye place right lock in; the rest get shuffled again tomorrow, and ye bake again — yer attempt IS yer turn. The whole table watches every bake, so make it a show. Get every crate in its place and ye've baked it!
First captain to bake their full recipe wins the voyage. Two captains bakin' it on the same day? No contest — they bake together. Best Baker goes to whoever brought the most to the bench: most ingredients in the hold, then most coin, then whoever got home first.
May yer flips be heads and yer rivals be broke.
These rules live at playpastrypirates.com/rules.html — a page ye can send to a shipmate.
Pastry Pirates is my game, and this is me telling you plainly what it records.
If you just play, the game records three things. None of them is a cookie.
If you sign in. Signing in is free, and you never need it to play. It is how your log follows you from one device to another. When you sign in, the game keeps:
If you post your score to the daily board, everyone can see your captain name, your score and a replay of that voyage.
All of this is kept in Google Firebase, which runs the online side of the game. Your browser remembers that you are signed in until you sign out.
Signing in is for players aged 13 and over. Anyone can play without signing in.
If you send feedback, it goes to me with what you typed and, unless you untick the box, a picture of the game and your screen size and browser. Only I can read it.
If you play with friends online, the names you type and anything you write in the chat are kept in the game's room, so the other ships can see them. They are not private, so please don't put anything there you would not say out loud at the table.
The apps. Pastry Pirates on iPhone and Android is this same game, and it records less: no visit numbers and no move data, only what an online crew game needs, and your feedback if you send it.
On Reddit, the game keeps your Reddit username and, if you post a score, your score, the pastry you baked and a replay of your voyage, so everyone on that post can see the board. Reddit stores it, for that post, and it is all deleted about six months after the last score on that post. To have yours taken off sooner, send me a note through Feedback.
The App Store, Google Play and Reddit keep their own records under their own privacy policies.
Deleting it all. On the welcome screen, tap your Bakery, then the ⚙, then Delete my account. That erases your Bakery, frees your name and removes your sign-in, straight away. You can also just sign out at any time. If you never signed in and want your play records gone, or have any question about this page, send me a note through Feedback in the ☰ menu.
There are no ads, no advertising trackers, and nothing is sold to anyone. If you would rather not be counted at all, any browser's tracker blocking will stop the visit numbers, and the game plays exactly the same.
A free pirate board game you play in a browser. Pirates who bake.
Free. No download, no login, no account. Works on a phone.
Wyatt Roy is a designer. In 2026 he went to watch a summer-camp class where highschoolers design their own board games, and two of them — Luca and Amelia — presented a bridge-building game called Seafarers. In his own words, on the game's About page:
“Something in me clicked. Or broke. Or both. For the next 8 days straight (and counting) I did nothing except eat pastry, talk like a pirate, and build Pastry Pirates.”
Three months later there is a finished game. The other half of the reason it exists is simpler: he wanted to bake a cookie from absolute scratch — not buy the flour, find the wheat — and that compulsion is the game's entire core loop.
You come ashore at Tortuga to open a bakery, and the pantry is empty. You are dealt a recipe, then you sail a grid of islands plundering what it calls for — wheat, cocoa, vanilla, eggs, dairy, sugar, spice. You buy crates at island docks and fire broadsides at anyone carrying something you need — or pay them off with a bribe when they come for yours.
The wind turns every day and always blows four squares, sailing into it costs you two squares, and a hold of four ingredients or more sails slower still — so half the game is reading the weather and the other half is deciding who to rob. The first captain home with a full recipe bakes, and the bake-off decides who is crowned Best Baker in the Caribbean.
It plays solo against AI captains, pass-and-play around one screen, or online with friends who join from a link. A voyage takes about fifteen minutes.
| Name | Pastry Pirates |
| URL | playpastrypirates.com |
| Price | Free. No login, no account, no ads, nothing to install. |
| Platform | Any browser — phone, tablet or computer. Chrome and Safari. |
| Players | 1–4. Solo vs AI · pass-and-play · real-time online |
| Length | About 15 minutes a voyage |
| Genre | Board game · strategy · pirates · baking |
| Developer | Wyatt Roy, solo |
| Built in | About three months |
| Built with | Vanilla HTML, CSS and JavaScript. Native ES modules, no framework, no build step. |
| Sound | |
| Music | |
| Support the game | ko-fi.com/wyattroy |
Copy whichever fits. These are the wording the developer prefers.
A free pirate board game in your browser. Plunder baking ingredients, battle rival captains, race home to bake. Play with a friend in 60 seconds. playpastrypirates.com
Pastry Pirates is a free browser board game about pirates who bake. Sail the Sugar Seas, plunder ingredients off islands, battle and bribe rival captains, and race home to be crowned Best Baker in the Caribbean. Solo, pass-and-play, or online with friends. No login, no download, about 15 minutes. playpastrypirates.com
Pastry Pirates is a free pirate board game that runs in any browser. You come ashore at Tortuga to open a bakery, find the pantry empty, and set out across the Sugar Seas to plunder the ingredients your recipe calls for. You buy crates at island docks, fire broadsides at anyone carrying what you need, and bribe your way out of the fights you would rather not have. The wind changes direction every day, always blows four squares, and sailing into it costs you two. The first captain home with a full recipe bakes — and the bake-off decides who is crowned Best Baker in the Caribbean. It plays solo against AI captains, pass-and-play around one screen, or online with friends who join from a link. There is no login, no download and no account. A voyage takes about fifteen minutes. It was built in about three months by one designer, in vanilla JavaScript, with no framework and no build step. playpastrypirates.com
Click any image for the full-size file. All free to use in coverage of the game.
The home screen — a live voyage already sailing under the card
Flaky Jack's ambush — “Defend yer crate”
Mid-voyage — islands, docks, rival captains
The End of Voyage card
The awards
The home screen on a laptop
Your first sail, before you have pressed anything
Sailing, on a phone
A voyage begins
A voyage begins, on a phone
Wyatt Roy — credits and the full list of people who helped. For anything not answered here, the contact address is on the about page.
Pastry Pirates is a free browser pirate board game — sail
a grid of islands, gather baking
ingredients 

,
battle
and bribe
rival captains, and race home to become
the Best Baker on the Sugar Seas
.
Play solo against AI captains, pass the wheel around one screen, or sail with friends online —
no login, no download, 1 to 4 players.
The full rules live on their own page — the wind and the ghost needle, how crate prices climb as an island empties, how a broadside resolves, the storms, and the bake-off that ends the voyage. It is the same text the game shows you at the table.
Anonymised play data, basic visit numbers through cookieless Google Analytics, and — only if you choose to sign in — your email, your captain name and your captain's log. No cookies, no ads, nothing sold to anyone. The full explanation is on its own page: Privacy Policy.